A downloadable asset pack

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Escenario de un vecindario 

Formato de los modelos:

.fbx

Licencia:

Los modelos de este paquete están bajo la licencia CC0, puede consultar más información sobre la licencia aquí .

Algunas texturas obtenidas :

https://www.pexels.com/es-es/

https://www.textures.com/

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Ingles-

Scene of a Neighborhood

Model format:

.fbx

License:

The models in this package are under the CC0 license, you can find more information about the license here.

Some textures obtained:

https://www.pexels.com/es-es/

https://www.textures.com/

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StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(6 total ratings)
AuthorElbolilloduro
Tags3D, Atmospheric, Horror, Low-poly, PSX (PlayStation), Retro, Singleplayer, Unity, Unreal Engine

Download

Download NowName your own price

Click download now to get access to the following files:

House.rar 12 MB

Comments

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im new to tryna make games. would i have to make like the door open myself somehow, idk how this works like obviously its one object. idk i just dont know a lot

I don't understand what you mean

i figured how do things, i meant like when you download if u cant just work in the house and would need to edit in blender and stuff im new to everything and it so hard to make game

You can work directly at home but if you want it to be different or do other things you will have to edit it in blender.

(2 edits)

can you make a guide on how to import this into blender cause all the textures are pink and when i try to "find missing textures" all the foliage are transparent please help!!!

i love the scene and i want to use it on my future project huhuhuhu

(+1)

If someone have issue, you need to have a directory that contains the fbx and the "Textures" directory next to it. if the fbx remains in "Models", it won't work.

There's a few missing textures in the archive 

(+1)

There's also quite a few "edge bug" that must be manually fix inside blender, if not there's some weird collisions bug in Godot

Other than that, this asset is simply amazing.

this is amazing

(2 edits) (+1)

A bit confused on the collider setup. 

I just added a mesh collider to all the in game mesh objects, but curious as to how you set it up with the separate collider meshes?

Anyways keep it up, always enjoy your low poly assets.

dude this is just awesome

Holy crap. This whole thing is perfect for what I’m currently working on. I couldn’t have asked for a more perfect asset